Roblox
Game-loop performance, memory budgets, and network topology for many concurrent clients.
- Active questions
- 3
- Rounds covered
- 2
- Last reviewed
- Aug 25, 2026
Reported questions
The full collection. Each entry shows how many independent reports it has and when it was last seen in a live loop.
- CodingHard
Hold 60fps with 10,000 objects on canvas
A canvas editor drops frames as the document grows
2 reportsAug 5, 2026 - CodingMedium
Cache with expiry and bounded memory
Implement a cache with a maximum entry count and a per-entry TTL, with O(1) get and put
5 reportsAug 16, 2026 - System designHard
Match riders to drivers in real time
Design the matching loop for a city-scale dispatch system
5 reportsAug 25, 2026
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